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Version: 1.11

Writing raw policies

Raw policies are policies that can evaluate arbitrary JSON documents. For more information about raw policies, please refer to the raw policies page.

Examples​

Please refer to Introduction to WASI for an overview of the WASI execution mode.

note

You mark the policy as raw by using the policyType field in the metadata.yml configuration. Please refer to the metadata specification for more information.

Validation​

As an example you can write a policy that accepts a request in the following format:

{
"request": {
"user": "alice",
"action": "delete",
"resource": "products"
}
}

and validates that:

  • user is in the list of valid users
  • action is in the list of valid actions
  • resource is in the list of valid resources

Start by scaffolding the policy by using the go WASI policy template.

First, you need to define the types that represent the payload of the request.

You should declare a custom RawValidationRequest type containing the Request and the Settings, instead of using the ValidationRequest type provided by the kw_sdk.go:

// RawValidationRequest represents the request that is sent to the validate function by the Policy Server.
type RawValidationRequest struct {
Request Request `json:"request"`
// Raw policies can have settings.
Settings Settings `json:"settings"`
}

// Request represents the payload of the request.
type Request struct {
User string `json:"user"`
Action string `json:"action"`
Resource string `json:"resource"`
}

Then you define the Settings type and the validateSettings function in the settings.go file:

// Settings represents the settings of the policy.
type Settings struct {
ValidUsers []string `json:"validUsers"`
ValidActions []string `json:"validActions"`
ValidResources []string `json:"validResources"`
}

func validateSettings(input []byte) []byte {
var response SettingsValidationResponse

settings := &Settings{}
if err := json.Unmarshal(input, &settings); err != nil {
response = RejectSettings(Message(fmt.Sprintf("cannot unmarshal settings: %v", err)))
} else {
response = validateCliSettings(settings)
}

responseBytes, err := json.Marshal(&response)
if err != nil {
log.Fatalf("can not marshal validation response: %v", err)
}
return responseBytes
}

func validateCliSettings(settings *Settings) SettingsValidationResponse {
if len(settings.ValidUsers) == 0 {
return RejectSettings(Message(
"At least one valid user must be specified"))
}

if len(settings.ValidActions) == 0 {
return RejectSettings(Message(
"At least one valid action must be specified"))
}

if len(settings.ValidResources) == 0 {
return RejectSettings(Message(
"At least one valid resource must be specified"))
}

return AcceptSettings()
}

Finally, you update the validation logic in validate.go:

func validate(input []byte) []byte {
var validationRequest RawValidationRequest
validationRequest.Settings = Settings{}
decoder := json.NewDecoder(strings.NewReader(string(input)))
decoder.DisallowUnknownFields()
err := decoder.Decode(&validationRequest)
if err != nil {
return marshalValidationResponseOrFail(
RejectRequest(
Message(fmt.Sprintf("Error deserializing validation request: %v", err)),
Code(400)))
}

return marshalValidationResponseOrFail(
validateRequest(validationRequest.Settings, validationRequest.Request))
}

func marshalValidationResponseOrFail(response ValidationResponse) []byte {
responseBytes, err := json.Marshal(&response)
if err != nil {
log.Fatalf("cannot marshal validation response: %v", err)
}
return responseBytes
}

func validateRequest(settings Settings, request Request) ValidationResponse {
if slices.Contains(settings.ValidUsers, request.User) &&
slices.Contains(settings.ValidActions, request.Action) &&
slices.Contains(settings.ValidResources, request.Resource) {
return AcceptRequest()
}

return RejectRequest(
Message("The request cannot be accepted."),
Code(403))
}

Mutation​

You can change the earlier example to mutate the request instead of rejecting it.

In this case, the settings should contain the defaultUser, defaultAction and defaultRequest to use to mutate the request if the user, the action, or the resource isn't valid.

You need to update the Settings type with the new fields:

// Settings represents the settings of the policy.
type Settings struct {
ValidUsers []string `json:"validUsers"`
ValidActions []string `json:"validActions"`
ValidResources []string `json:"validResources"`
DefaultUser string `json:"defaultUser"`
DefaultAction string `json:"defaultAction"`
DefaultResource string `json:"defaultResource"`
}

func validateCliSettings(settings *Settings) SettingsValidationResponse {
if len(settings.ValidUsers) == 0 {
return RejectSettings(Message(
"At least one valid user must be specified"))
}

if len(settings.ValidActions) == 0 {
return RejectSettings(Message(
"At least one valid action must be specified"))
}

if len(settings.ValidResources) == 0 {
return RejectSettings(Message(
"At least one valid resource must be specified"))
}

if settings.DefaultUser == "" {
return RejectSettings(Message(
"Default user must be specified"))
}

if settings.DefaultAction == "" {
return RejectSettings(Message(
"Default action must be specified"))
}

if settings.DefaultResource == "" {
return RejectSettings(Message(
"Default resource must be specified"))
}

return AcceptSettings()
}

You also need to update the ValidationResponse struct and the MutateRequest function in kw_sdk.go to remove the Kubernetes-specific types and use Kubewarden types instead:

// ValidationResponse defines the response given when validating a request
type ValidationResponse struct {
Accepted bool `json:"accepted"`
// Optional - ignored if accepted
Message *string `json:"message,omitempty"`
// Optional - ignored if accepted
Code *uint16 `json:"code,omitempty"`
// Optional - used only by mutating policies
MutatedObject *Request `json:"mutated_object,omitempty"`
}

// MutateRequest accepts the request. The given `mutatedObject` is how
// the evaluated object must look once accepted
func MutateRequest(mutatedObject *Request) ValidationResponse {
return ValidationResponse{
Accepted: true,
MutatedObject: mutatedObject,
}
}

Now you can update the validate function to mutate the request if not valid:

func validateRequest(settings Settings, request Request) ValidationResponse {
if slices.Contains(settings.ValidUsers, request.User) &&
slices.Contains(settings.ValidActions, request.Action) &&
slices.Contains(settings.ValidResources, request.Resource) {
return AcceptRequest()
}

if !slices.Contains(settings.ValidUsers, request.User) {
request.User = settings.DefaultUser
}

if !slices.Contains(settings.ValidActions, request.Action) {
request.Action = settings.DefaultAction
}

if !slices.Contains(settings.ValidResources, request.Resource) {
request.Resource = settings.DefaultResource
}

return MutateRequest(&request)
}